Virtual Game, Real Learning

VR Reading Adventure Improves Skills for Dyslexic Youth
A screen shot from IRIS Reads, a virtual reality game that helps address dyslexia, shows four Terracotta Warriors holding the letters b, l, u and f and standing on the Great Wall of China.

Dyslexia isn鈥檛 just frustrating for children struggling to decipher squiggles as letters. At schools that can鈥檛 support students one-on-one, it can be costly for parents who turn to private reading tutors.

A new virtual reality game led by Terps offers an alternative, helping kids to learn letters, build words, and connect sight and sound as they race through obstacles in a fantasy world鈥攚hile still in their classrooms.

, co-developed by education Associate Professor Donald J. Bolger, linguistics Professor Juan Uriagereka and physics Professor Drew Baden and helmed by CEO Anne-Laurence Nemorin 鈥20, has students ages 8-13 travel to Antarctica, the Great Wall of China and the pyramids of Giza to chase time bandits who have stolen historic objects. Through each level, students might 鈥済rab鈥 different letters out of the air to create words or 鈥渟lice and dice鈥 words into different syllables (脿 la Fruit Ninja) to gain confidence in reading.

Using a VR headset removes distractions, especially welcome for dyslexic kids who also struggle with attention and auditory or visual processing, says Bolger, who investigates the neurocognitive underpinnings of language development and reading. 鈥淵our whole body is engaged,鈥 he says. 鈥淭hese are fundamental skills, but it鈥檚 also really fun.鈥

The game has been tested in schools around the D.C. metro area that specialize in dyslexia. Students have demonstrated a 13-22% increase in standard reading scores after playing regularly in class. The team plans to launch it this summer for home and classroom use.